![]() Different stances, abilities, and quality levels set them apart from one another. As you can guess from the title, the vast majority of weapons you can use are Japanese swords. Combat still has the rock, paper, scissors of attacking with your equipped weapon, blocking incoming attacks, and kicking to break blocks. Katana Kami has players make repeated treks into the enigmatic Jikai dungeon that only appears at night.Įven though Katana Kami has an isometric perspective, a lot of its gameplay systems share the same DNA as previous Way of the Samurai entries. It’s now a roguelite with a tinge of mystery dungeon elements mixed in if you’re familiar with Shiren the Wanderer, you know what to expect. Those expecting a considerable amount of freedom like previous Way of the Samurai titles should be warned - Katana Kami is a different beast altogether and is a relatively scaled down experience. Those new to the series don't have to worry about being lost in the story though it's simple and straightforward. It was cool to see direct callbacks to the first Way of the Samurai game. Like with all of the other games, this stands alone - even moreso because it’s a spinoff - so newcomers can dive right in without worry of missing out on any details. It’s a serviceable spiritual successor to those itching for a new Way of the Samurai experience. ![]() Katana Kami: A Way of the Samurai Story is not a full-fledged mainline entry. Oddly enough, Way of the Samurai 3 also came out on PC, but it was done after Way of the Samurai 4 and launched in 2016. A new mainline entry hasn’t come out since 2011 with Way of the Samurai 4’s release in Japan on the PS3 it saw an overseas release the following year and received a PC version in 2015. The series has been dormant for awhile now. I don’t think they exhibit cream of the crop moment-to-moment gameplay, but there’s a charming aspect to their quirkiness that often makes them a fun ride. This niche series of games have earned somewhat of a reputation, in part of being so enraptured with its own sense of brand identity. I wasn’t sure if I was meant to beat that puzzling man at that point, though the whole sequence of events just had me thinking “Yep, this is certainly Way of the Samurai alright.”įew have fashioned themselves in a manner that the Way of the Samurai games have done. It was one of the best swords I found in my entire playthrough of Katana Kami: A Way of the Samurai - and I just barely started it. The combo count was at a little over 200 meaning that I obtained an absurd amount of experience and the drop rate was at around 95%, so I saw a sword flying out of his body falling to the ground. The man fell to my blade that was on the verge of breaking. A higher combo count meant a higher rate of experience gained and an increased drop rate for items to appear. This slow, but steady onslaught wracked up my combo. Somehow, I was able to position him toward a corner that he’d have no escape from it was like trapping a boxer at the corner of a ring and making sure he didn’t have time to catch his bearings. I scurried over to the side of this man’s home into the bushes. I wouldn’t last for another minute so I had to think fast. I noticed that my sword was able to make him flinch for just a second if both strikes connected. I was outmatched, but lady luck blessed me that day. Before I gave him any time to respond, I unsheathed my blade and started my assault but quickly realized he was too much for me! I wandered toward the faint sounds of a baby crying. ![]() I transported to a familiar place, yet something felt off. My screen fell under a sepia tone all of a sudden. ![]() Seeing that my only path forward was to escape the mysterious Jikai dungeon that night, I entered the golden aura thinking my exit was secured. Another boss defeated the mighty Nue fell to my feet.
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